Showing posts with label links. Show all posts
Showing posts with label links. Show all posts

Monday, September 06, 2010

TL;DR IndieTV

0th, The Fine Brothers. (Mostly about the flak YouTube earners got [due to jealousy], but also this:) How many people truly want to watch short form television style content inside the web? We’ll tell you how many. TONS. Hundreds of thousands, millions, but you know why they don’t watch your show? Because you have not built a connection to them, because you haven’t built a personal brand and experience for them to climb aboard and want to support, because you don’t have a real reason for the show to be distributed online beyond just “making something”, and surprisingly a lot of the time because you haven’t created a very good show not just for the web, but for any platform.

1st, Barrett Garese. Stop making short-TV or short-films and putting it online and calling it "online entertainment". It's derivative, and TV does it better already.

2nd, Barret's followup. We’re going to start having to think of the medium first, and the story second.

3rd, David Nett. Where Barrett is wrong, in my opinion, is in the underlying assumption in his tip: that we want to be pioneers in online entertainment. Rather than whipping ourselves into a frenzy over Barrett’s perfectly sound advice, I believe a creator should ask him or herself plainly, “what am I trying to make? Am I trying to make a TV show, and the web is the best current distribution option for my show?” If the answer is yes, then in my opinion Barrett’s advice simply doesn’t apply.

4th, Marc Hustvedt. There’s a flawed point of logic in the argument that web video should always be something different than what’s on TV or film.

Finally, New Mediacracy (via) which lead me to the others. Barrett Garese, Brett Register, Craig Frank, Jamie Blair, along with NM regulars Chris McCaleb, Zadi Diaz, and Steve Woolf get together. Conversation really needed David and Marc, but what do you want? Your money back?

Thursday, April 29, 2010

Video Games Can Be Art

So, recently, Roger Ebert (whom, to be clear, I adore) once again declared that video games are not art, and CAN NEVER BE!

Which is absurd. Of COURSE games can be art. Everything about Shadow of the Colossus is art, not just the fantastic visuals, not just the story, but even down to the controller itself! But it's clear that Ebert has never played SotC. (This, despite it being mentioned several times in reader responses the first time he brought this up). His initial argument is "Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control." But, games like SotC has its plot on rails; the player has "choices" but really, the player has to move the plot forward. If the player goes off exploring, the game pretty much just waits. Ebert just appears to be completely unfamiliar with the wide range of games and gametypes available (he also appears to believe that ALL games have winners and losers, which has never been true).

He also never played Braid, although he knows enough about it to discounts its possibility as art. Well, I say he knows about it, but clearly his opinion is based on a fundamental misunderstanding of the premise. Ebert's entire article was prompted by Kellee Santiago's TED talk (which you can see here). Here is a quote from his piece:
Her next example is a game named "Braid". This is a game "that explores our own relationship with our past...you encounter enemies and collect puzzle pieces, but there's one key difference...you can't die." You can go back in time and correct your mistakes. In chess, this is known as taking back a move, and negates the whole discipline of the game. Nor am I persuaded that I can learn about my own past by taking back my mistakes in a video game. She also admires a story told between the games levels, which exhibits prose on the level of a wordy fortune cookie.
Wrong, wrong, wrong. Braid doesn't allow you to go back in time and correct your mistakes, it FORCES you to go back in time and correct your mistakes. That's a fundamental part of the game mechanic, arguably the entire POINT of the game. It's not 'taking back a move' and negating the discipline of the game, it IS the game! And his remark about 'wordy fortune cookies' is another indicator that he never played it. Yes, you are given tiny snippets of a story, but the larger story becomes clear as you play. If he HAD played Braid, he would understand that.

So let's talk about Chess (which he also mentioned). Santiago says that Chess isn't art, and can't be art, because it's just a set of rules. No matter how elegant the set of rules, it's not art. Fine. I'm not going to argue that point. So, let's try this thought experiment:

Imagine there is a PLAY about Chess. The actors dress up like the pieces, you can have fights between the white pawn and the red knight, eventually one king is killed and the play is over. You don't see the chessboard itself, the play is just using a Chess theme.

Can that be art? Of course. A play can be art, even if its theme comes from a game.

So, now imagine that towards the end of the play, the white king can send his knight or his queen to fight the red bishop. OK? Both parts are scripted, but it's up to the audience to shout out their preference for that performance. The play has two different endings, depending on the outcome. Everything else about the play is the same.

Can that still be art? I think so. The presence of a choice by the audience does not negate everything else in the play. The audience's choice isn't the art, it's still the writing/acting/etc.

So, now imagine that the audience has a choice twice during the play. Or three times. Or twenty. Everything else is still true, there are scripted scenes for the players to act out. Eventually, the audience could have enough choices to play an entire game of Chess.

Is that still art? Again, I think so. There doesn't come a point where the fact that the audience has choices negates the art in the rest of the play, because the art is NOT about their choices! The art is always about the play, and what is shown to the audience.

It is the same with video games. The art isn't about the player's choices, it's about everything else.

As the Penny Arcade guys said, Ebert's simply a man determined to be on the wrong side of history. And that makes me sad.

Thursday, April 22, 2010

The Great White Noise

So, The Passing is still not out for the PC, despite being April 22nd for over 7 hours now. I should be happy that it's going to be free for me, as the XBOX360 version costs cashy money (an edict by Microsoft, because they don't want XBOX customers getting accustomed to getting things for free. Really.), but the XBOX crowd already has theirs. I imagine it can't possibly be more than a few more hours away though, as VALVe employees are scheduled to play games with us commonfolk starting at 11am PDT. So here's another post to past the time.

Let's talk about Tumblr.

I like(d) Tumblr, and you can see a bit from my Tumblr feed there on the left (below the Shared Items). But what I REALLY like(d) about Tumblr is the Popular page.

Don't bother clicking that link, it doesn't go anywhere anymore.

What the Popular page USED TO be was a list of all the popular images/posts that week. Which ones got the most likes/reblogs. It was great, and there was usually tons of highly entertaining stuff I hadn't come across on there.

Well, apparently Tumblr didn't like being a popularity contest, so that feature was recently cut, and with it pretty much my sole reason to use Tumblr. It has been replaced with a way to recommend individual Tumblogs. Well, I don't CARE about Tumblogs. There are TOO MANY of those. I just want the best pictures and posts. I'm not going to follow each recommended Tumblog hoping to run across cool stuff. I don't have that kind of time.

See, the Internet, it's BIG. And it's just FILLED with stuff, most of which is complete crap. That's how things work. But some stuff is awesome, which is why sites like Digg and Reddit are so popular. They go through all that stuff and people pick out the things they like, and if enough people like it, it's highlighted for everyone else to see. That's also how Tumblr's Popular page worked.

But without that filter, without any method to highlight the cool from the crap, the Internet is just white noise.

RIP, Tumblr. I will truly miss you.

Sunday, March 28, 2010

Magic

Content-Aware Fill is making the rounds. Here is yet another example video: Show/Hide


Mwahaha


And stunningly, it turns out that the basic technology (texture synthesis) has been around FOR A DECADE. That's right, nerds in the know were running magic in GIMP ten years before Adobe posted their sneak peak at CS5. The upcoming Photoshop with this magic isn't yet available, but the GIMP version is right now (resynthesizer and heal selection), so I thought I'd run it through its paces. I couldn't find the original hi-res photos anywhere (0 results on TinEye), so I had to make-due with screencaps from the original video.

(rollover for originals)



In the first picture, everything except the sky was an easy Heal Selection. The sky didn't turn out right, and I ended up using clone-stamp to cover up the weirdness, and then Heal Selection over that.




For the desert, again I had to clone-stamp part of the scrub-brush over the road first, and then Heal Selection over that.




Finally, for the panorama (which was actually the first image I tried), I didn't use anything except Heal Selection, BUT I had to do the picture in steps (first one corner, then the next, etc).

So what did I find? Well, although the Resynthesizer tool 'works', it's not nearly as easy to use as what is shown in the CS5 preview video. And some of the results were a little wonky. But it's fairly quick and easy, and the output will usually pass a quick glance (but not intense scrutiny).

What you'd need to do this yourself:
GIMP itself
Updated Resynthesizer (compiled for windows, sorry)
The patched Heal Selection script
Other References:
Another guy Resynthesizing the photos
Another guy testing it out last October
Other handy GIMP tips/tools:
Tweaking GIMP to replace Photoshop (sorta)
The Liquid Rescale plugin
The do-everything G'MIC plugin, although its predecessor GREYCstoration has better examples
The FX Foundry is a good collection of scripts
(Gimp Guru used to have good tutorials, but then they switched to WordPress and lost all the graphics)

Friday, February 05, 2010

Radio Lab

"I've got a story to tell you. It's a good one, too. Imagine, 1962, rural village of Kashasha, Tanzania. Girl's boarding school. Girl is sitting in class.

She begins to laugh.

The girl next to her, maybe to her left, hears her laugh and she begins to laugh.

Across the classroom a third girl joins in, the teacher gets upset, but it's too late. Soon four girls, and eight -- the entire class has begun to laugh, and then cry, and then laugh, and then cry..."

"At what?"

"Just 'cause, I don't know. Anyhow, a girl outside at that moment walking down the hall, imagine she hears the laughter from the classroom. She starts to laugh, and as she walks and laughs her laughter goes into other classrooms, and soon the whole school is doing this: laughing, crying, laughing, crying... Teachers cannot control these girls; when they try to, the girls get violent!"

"They get violent?"

"Yup. The principal then has no choice, he's gotta close the school.

They open the school a week later, and it happens again. So they close the school a second time.

Meanwhile, the girls who started all this, they go back to their villages many many miles away, and this ... thing, whatever it is, spreads. Up and down the coast of Lake Victoria..."

"You mean people in the villages start to laugh?"

"Yup. In one village, 217 people start to laugh and cry. A second boarding school has to shut down.

And no one knows why."
Thus begins a Quite Interesting segment from Radio Lab's February 22nd 2008 episode.

I had never heard Radio Lab before (the only other NPR show I've really gotten into is This American Life, and even then I prefer the video adaptation). But now I suddenly =get= why people listen to NPR.

Because it's fascinating.

Saturday, December 26, 2009

Axial Tilt Is The Reason For The Season



Follow me on this one, it gets twisty.

So, Kris Straub (you know Kris, he makes Starslip) retweeted Brian Denham's "Only 364 shopping days until Christmas." tweet. I don't know Brian, but I glanced at his feed and saw that he had retweeted a Richard Dawkins post about "7 Reasons for Atheists to Celebrate the Holidays".

Now, in that article, in reason #3 was the line "Axial tilt is the reason for the season!" I just love this line! A quick google search found a 2007 post on Bad Astronomy, and that points to a 2006 post by Lore Sjöberg (he who used to write Table of Malcontents for Wired), which is where the image on this page comes from. (Sidenote, I wonder if this product is affiliated, or a rip-off? It's clearly the same artwork.)

It's like... it's like all the people I follow on the Internet all know each other.

Anyway, the OLDEST post I could find for the line was way back in 2005, in the Pagan Prattle. I'm just hearing it now for the first time‽

Friday, December 04, 2009

Swarley

So, I saw this video on The Daily What. It's a mashup of Frosty The Snowman and Barney Stinson. Show/Hide



I love it. I love Barney. I want to change my name to Swarley. Which brings me to the main point of today's post.

I google'd Swarley because I wasn't sure of the spelling (-y/-ey?). One of the results was a wikipedia page that talks about all the tie-ins.

There are websites for Marshall and Lily's wedding (a bit ruined by the show plug in the top right corner), a Pro-Swarley-name site.

And then we get to TedMosbyIsAJerk.com. W...ow.

Yes, that *IS* a 20-minute song about what a jerk Ted Mosby is. It also ends with a reverse easter egg.

Wendy the Waitress is the MOTHER! (of the goat)

(also, random BSG reference at ~13:30 made me laugh)

Friday, October 30, 2009

Mental Floss

Recently ran across the Mental Floss shirts. Most shirt stores have a couple good ones (and because I couldn't think of anything else to post today*); here are some of my faves.
(in random order)

*and tomorrow is not looking too good either.

Thursday, October 29, 2009

Things They Don't Tell You

(CLICK THE IMAGES TO PROCEED THROUGH THIS COMIC)



Ze Frank recently buzzed about this, and I thought it was interesting enough to pass along. For me, there were two pages in particular that I thought deserved a comment.

#1:

Aha! I'm normal, bitches!

#2:

Argh! No, no, no. Money is not evil.

It's the *LOVE* of money that is the root of all evil! This is an important distinction! Timothy 6:10, look it up!

Monday, October 26, 2009

Character Tweets

@wilw brought to everyone's attention that the Big Bang Theory characters have Twitter accounts.

Penny
Leonard
Sheldon
Wolowitz
Raj
Leslie

I don't know who's running the accounts (I do know that they aren't officially affiliated with the show) but whoever is doing it manages to do a FINE job of staying in-character. Tell me you can read Sheldon's tweets and not hear his voice?

Thursday, October 22, 2009

Unseen Academicals


Football has come to the ancient city of Ankh-Morpork - not the old fashioned, grubby pushing and shoving, but the new, fast football with pointy hats for goalposts and balls that go going when you drop them. And now, the wizards of Unseen University must win a football match, without using magic, so they're in the mood for trying everything else.

The prospect of the Big Match draws in a street urchin with a wonderful talent for kicking a tin can, a maker of jolly good pies, a dim but beautiful young woman, who might just turn out to be the greatest fashion model there has ever been, and the mysterious Mr Nutt (and no one knows anything much about Mr Nutt, not even Mr Nutt, which worries him, too. As the match approaches, four lives are entangled and changed for ever. Because the thing about football - the important thing about football - is that it is not just about football.

Here we go! Here we go! Here we go!

Terry Pratchett's latest Discworld novel Unseen Academicalsis out now, and I've just finished reading it.

I'm not quite sure how I feel about it yet, as until three quarters of the way through it was my favorite Pratchett book to date, but it fell apart at the weak ending.

Still, before the ending there were a number of great and moving bits, some snippets of which I will share with you below.

Here the Patrician and the Archchancellor are talking about soccer:

'In my day we were all so... so relentlessly physical. But if I was to suggest so much as an egg and spoon race these days they'd use the spoon to eat the egg.'

'Alas, I did not know your day was over, Mustrum,' said Lord Vetinari, with a smile.

Here the mysterious Mr. Nutt talks to Trev (a street urchin with a wonderful talent for kicking a tin can) and Glenda (a maker of jolly good pies) about Trev's father, a soccer legend killed by the game:

'Your father loved you, did he not?'

'Wot?' Trev's face reddened.

'He loved you, took you to the football, shared a pie with you, taught you to cheer for the Dimmers? Did he hold you on his shoulders so that you could see more of the game?'

'Stop talkin' about my dad like that!'

Glenda took Trev's arm. 'It's okay, Trev, it's all right, it's not a nasty question, really it isn't!'

'But you hate him, because he became a mortal man, dying on the cobbles,' said Nutt, picking up another undribbled candle.

'That is nasty,' said Glenda. Nutt ignored her.

'He let you down, Mister Trev. He wasn't the small boy's god. It turned out that he was only a man. But he was not only a man. Everyone who has ever watched a game in this city has heard of Dave Likely. If he was a fool, then any man who has ever climbed a mountain or swum a torrent is a fool. If he was a fool then so was the man who first tried to tame fire. If he was a fool then so was the man who tried the first oyster, he was a fool, too–although I'm bound to remark that, given the division of labour in early hunter-gatherer cultures, he was probably a woman as well. Perhaps only a fool gets out of bed. But, after death, some fools shine like stars, and your father is such a one. After death, people forget the foolishness, but they do remember the shine. You could not have done anything. You could not have stopped him. If you could have stopped him he would not have been Dave Likely, a name that means football to thousands of people.'

Nutt negotiates with a dwarf:

'Her? The Dark Lady? She can kill people with a thought!'

'She is my friend,' said Nutt calmly, 'and I will help you.'

Nutt has a mantra about Being Worthy, leading to this discussion with Trev:

'It is a skill. It can be learned.'

'An' that makes you worthy?'

'Yes.'

'An' who judges?'

'I do.'

    (Not entirely unrelatedly, I read this passage in The Little Prince today:
    "Then you shall judge yourself," the king answered. "that is the most difficult thing of all. It is much more difficult to judge oneself than to judge others. If you succeed in judging yourself rightly, then you are indeed a man of true wisdom."
    )
Some characters have undergone little changes (not sure how I feel about those yet), such as the teetotaler Patrician drinking a beer while telling this story:

The Patrician took a sip of his beer. 'I have told this to few people, gentlemen, and I suspect never will again, but one day when I was a young boy on holiday in Uberwald I was walking along the bank of a stream when I saw a mother otter with her cubs. A very endearing sight, I'm sure you will agree, and even as I watched, the mother otter dived into the water and came up with a plump salmon, which she subdued and dragged on to a half-submerged log. As she ate it, while of course it was still alive, the body split and I remember to this day the sweet pinkness of its roes as they spilled out, much to the delight of the baby otters who scrambled over themselves to feed on the delicacy. One of nature's wonders, gentlemen: mother and children dining upon mother and children. And that's when I first learned about evil. It is built in to the very nature of the universe. Every world spins in pain. If there is any kind of supreme being, I told myself, it is up to all of us to become his moral superior.'

Nutt tells Glenda an interesting thing about ships:

'The interesting thing about ships is that the captains of ships have to be very careful when two ships are close together at sea, particularly in calm conditions. They tend to collide.'

'Because of the wind blowing, and that?' said Glenda, thinking: In theory this is a romantic-novel situation and I am about to learn about ships. Iradne Comb-Buttworthy never puts a ship in her books. They probably don't have enough reticules.

'No,' said Nutt. 'In fact, to put it simply, each ship shields the other ship from lateral waves on one side, so by small increments outside forces bring them together without their realizing it.'

(this is a metaphor about relationships; it even puns 'ships)

Glenda cleared her throat again. 'This thing with the ships…Does it happen quite quickly?'

'It starts quite slowly, but it's quite quick towards the end,' said Nutt.

If I could put smart in water...

'Can't you wizards do something?'

'Yes,' said Ponder. 'We can do practically anything, but we can't change people's minds. We can't magic them sensible. Believe me, if it were possible to do that, we would have done it a long time ago. We can stop people fighting by magic and then what do we do? We have to go on using magic to stop them fighting. We have to go on using magic to stop them being stupid. And where does all that end? So we make certain that it doesn't begin. That's why the university is here. That's what we do.'

Ah, punnery:

'We shall have to change our tactics to suit, then,' said Nutt.

'Are you nu—insane?'



Another thing I found interesting was that Amazon paired it up with And Another Thing...(the 6th Hitchhiker's Guide to the Galaxy book) penned this time by Artemis Fowl author Eoin Colfer. Of course, no one could ever replace DNA.

Wednesday, October 21, 2009

Threeway

Love that search engine.

So, someone recommended Threshold: The Crisis of Western Culture to me recently. It sounded interesting, so I decided to check the Spokane County Library page to see if they had it.

I threw the title into the search engine, but forgot to set it as Title and it searched as Words or Phrase.

The first result was Threeway sex, whose only result was Triangles (Interpersonal relations), whose only result was a Vampire Diaries book.

Not... exactly what I was looking for.

Tuesday, October 20, 2009

The Worst Part of Censorship

Was browsing around and saw this:

(via)

Hey! I know that saying! In fact, I put it on a t-shirt over a year ago!


It looks almost identical to what I made! AND the earliest version of that image I could find was from May of this year, over a YEAR after I made my t-shirt! They're ripping me off!

And then I found this:

(via)

Not quite an entire year before my shirt. Almost identical wording as mine. :-(

I'm beginning to wonder if I have any original ideas at all. It's super-frustrating to think you're clever only to find out someone else thought of it before you.

Sunday, October 18, 2009

Marriage (revisited)

A follow-up to my previous post on marriage. I saw both of these today:


(via The 8 Phases of Dating)


(via The 5 Stages of Most Relationships)

Wednesday, October 14, 2009

Great Balls of Fire

And I'm not talking about STIs (this time).
It was dusk when the first fireball burst from the Mekong. A glowing pink orb hovered over the chocolaty waters for a split second then accelerated noiselessly skyward, winking out some 100 meters above.
So begins the Time article Behind the Secret of the Naga's Fire.

I am of course talking about Naga Fireballs, a not-fully-explained phenomena that happens every year around October. In fact, here's a video from ONE YEAR AGO TODAY! Show/Hide


So what causes the mysterious lights? ^_^ I wouldn't dream of spoiling it for you.

Birthday Meme

Today is my BIRTHDAY. ^_^ Time for the MEME!

The instructions:
  1. Go to Wikipedia
  2. In the search box, type your birth month and day but not the year.
  3. List three events that happened on your birthday
  4. List two important birthdays
  5. List one death
  6. One holiday or observance (if any)

Three Events
1322 - Robert the Bruce of Scotland defeats King Edward II of England at Byland, forcing Edward to accept Scotland's independence. (I'm partly Scot)

1789 - George Washington proclaims the first Thanksgiving Day.

1867 - The 15th and last Shogun of the Tokugawa shogunate resigns in Japan.


Two Birthdays
1894 - E. E. Cummings, American poet (d. 1962)

1927 - Roger Moore, English actor (That's right, JAMES BOND bitches!)


One Death
1977 - Bing Crosby, American singer and actor (b. 1903) (Yay, Spokane!)


One Holiday/Observance
World Standards Day (A holiday for NERDS!)

Friday, October 09, 2009

Motion Portrait



Big deal, right? Just another picture of Phoenix in a wig. Or... is it?

Actually, it's a Motion Portrait.

I uploaded a picture of myself, and it did the rest. Really, a static image just doesn't convey the effect, because on the site I'm looking around, smiling, blinking, etc. It's like the pictures in Harry Potter.



You can change the wig or facial hair and save a snapshot, although the snapshots they generate always put your face back to neutral (meaning, the same as the uploaded photo) instead of whichever way you're looking at the time. Oh well.

Some tips on the photo you upload:
  • Straight-on head shot. Don't turn your head even a little. This affects EVERYTHING.
  • Close-cropped or tied-down hair, otherwise it will poke out through the wigs/hats.
  • No facial hair. It has trouble finding your chin through that forrest.
  • No background. It needs to know where your head ends.
You can get a pretty interesting (if a bit creepy) effect. It's not quite as good as real-life (especially when it blinks), but it's getting closer.

Sunday, September 27, 2009

Translation Party


One morning, I had a good cup of hot coffee. At least, according to Translation Party, a site that takes an English phrase and translates it into Japanese, back into English, back into Japanese, etc, until it finds an identical phrase in both. That's referred to as finding equilibrium.

Sometimes that is impossible, like when you find a translation loop.

They used to let you see what other people were typing in as well, but that was apparently too resource intensive, so the feature was removed (as of this writing; it may be back later).

One thing I wished it had was a game where you are presented with an equilibrium phrase like "And good sex, you need a cup of coffee.", and you have to try and guess the originating phrase. Show/Hide
"The two people wanted to fuck but instead they decided to have a delicious cup of tea instead."

They also made Question Party (but it's not as fun).

Friday, September 25, 2009

My Milk Toof

When I was young, I placed my baby teeth under my pillow and when i woke up I'd find a shiny new quarter. But whatever happened to those little teeth? Where did they go? Would I ever see them again?

Many years later, a little tooth was standing at my door. It looked familiar. Its name was ickle. Welcome home, my milk toof!
So begins the story of My Milk Toof, a picture-blog about two teeth going on adventures. It's super cute. ^_^

Wednesday, September 23, 2009

Facemarks

In yesterday's post, I used two facemarks to represent smiling dogs. Facemarks are like Emoticons, but viewed normally instead of rotated 90 degrees. They also often use Cyrillic and Japanese kana or kanji (so, sorry if your system can't display them. ^_^)

There are two good sites I use to quickly look up a facemark.

Hiroette's classic site that has been around for years: Japanese Smilies

A new site that let's people rate facemarks: Evoticon